Phantom Rogue is a short Rouge-like game where you play as a ghost and fight through rooms filled with enemies,toxic lakes,flames and much more.Each powers you will get will grant you more ways to fight as you'll be encountering many challenges in your little adventure.

This game was made in 10 days.


Game made by:Lio Lemoto

Sound  done in:LeshySfmaker

music done in:Groovepad

Shaders by: shellrider and Jon Topielski

It is heavily suggested you do the combat room by room otherwise there might be possible bugs.

Press esc to pause the game.

There are 4 weapons in the game,the bosses are immune to the saw weapon.

a lil launch patch:

-Fixed a bug where the before boss level spawned a lot of enemies that lagged the game.

StatusReleased
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
AuthorLemoto
GenreAction, Shooter
Made withGodot
Tags2D, Horror, Retro, Roguelike, rougelikejam, Short
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard

Development log

Comments

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Gosh, It's been so long

idk if it was lag but I was getting slow and fast at random moments in boss room, I would also like a hit registration thing so I know if I actually hit them. And finally, my biggest complaint, you can just rush through and skip everything without killing anybody, but great game 

I want Saitama's level strength. I want to one hit everybody instead of running around like a timid, weak ghost. I don't even know whether I am dealing damage. I don't like to be weak. Make the ghost strong.

Others said the ghost is strong while you say it is weak. I would suggest you start looking for every bullets and see which one you like the most.

You're meant to fight them with the limited space. There's a patch coming soon to block the area with doors for the true combat.

I like it! My advice is adding some feedback when enemies get hit, like a little shake and a tint.

P.S. I mean to give a little shake and a tint to the hit enemy, not a full screen effect.

understood,thanks for the feedback!

I got stuck in a door.

Sad :(

(+1)

after a while i beat the ball men loved the game was hard at first thought and xan get better

Congrats for beating 2 e g g s

i aways like beating some balls

(+1)

the bossfight was fun and the soundtrack was epic

Thanks!

(+2)

I like this, but it was impossible for me to beat the two bosses, mostly out of confusion because of the bright colors which make it difficult to read what’s going on, and random slow-downs/speed-ups.

What I disliked:

  • Last boss room
  • Enemies can shoot you from offscreen and through walls
  • You can get the same item if you pick an item box again, which is disappointing
  • Lack of feedback on hitting enemies or getting hit means the action is hard to decipher

What I’m not sure if I disliked or if it’s interesting:

  • Enemies can pass through walls, but you can’t! Even though you’re the ghost!

What I liked:

  • Gameplay
  • General difficulty level
  • Graphics
  • Groovy music

Good feel overall

Thank you for your feedback! I get the things you disliked even tho I am sad that you didn't like the final room/boss fight since I actually like that level due to my own reasons and the limitations to the player. The lack of feedback,I am thinking of doing a patch where I add a camera shake in for it and enemy damage feedbacks after the voting for the Jam is over probably or 2 weeks later maybe. The enemies were never meant to go out of the arena which is why they can go through the walls,  this is what a Jam and a test week does to you ;-;

I  am glad you still liked the Gameplay,Difficulty,graphics and THE GROOVY MUSIC :D

(+1)(-1)

heya xan, I got some advice for you against the 2 big boys, git good

Cool game!

Thanks! :)

Btw there are lots of bugs like: If you get a gun box sometimes you can get nothing. So please fix that. :)

You don't get nothing,you just get the same weapon. Very sorry for that.

It ok :)

Deleted 2 years ago